I'm a Software Engineer student who has always cared about quality. My ability to learn quickly allows me to pick-up new technologies and adapt easily to new environments and projects. I have experience working on natural language processing, web development, video games, mobile applications and I'm always happy to learn new skills.
I am currently pursuing a master's in computer engineering. My research is focused on natural language processing, knowledge bases and dialogue systems at Polytechnique Montréal.
Here are my past publications:
I have completed a Bachelor of software engineering at École Polytechnique de Montréal. Since my first year, I have been involved in the following students organisation:
From my 5th grade of elementary school to the end of High School, I studied in the PEI (International Studies Program) at:
Then I had to choose in which CEGEP program I wanted to study, which ended up being Mathematics and Computer Science at Collège Lionel-Groulx. This is when I had my first programming class, which I ended up loving. I followed 3 programming classes and then had a project class where my teammate and I decided to do a remake of the Slenderman video game.
For the past two summers (2016 and 2017), I've interned in the Core Shell team under WDG at Microsoft in Redmond, Washington where I've worked with C++/CX and XAML.
My first internship was for Microsoft in Vancouver, Canada. I was part of what is now called The Garage, which puts together teams of interns who work during 16 weeks on creating a project from start to finish. I got to work with C#, Unity 3D, XAML, Windows Phone, the Microsoft Band and Bluetooth.
At the same time, I worked at Galerie 2000, which is an Art Gallery in Montreal, as a Salesman, Framer and Web Developer. During the summer, I worked on creating a new website for the Gallery, which can be seen here: www.galerie2000.ca
For the Engineering games of 2017, I've worked on building a robot that's controlled using an Arduino and a Raspberry Pi using a laptop as the controller. I was responsible for part of the UI implementation and also working with OpenCV to find the targets we were aiming for.